OpenTTD - официальные обновления, иформация.

OpenTTD - современная игра, клон Transport Tycoon Deluxe с открытым исходным кодом, написанный на C и С++. Содержит ряд ключевых улучшений и возможность игры по сети. На данный момент это главное направление развития игры.

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OpenTTD - официальные обновления, иформация.

Сообщение ihim4 » Сб апр 25, 2020 14:26

Приветствую!

После огромного перерыва имею возможность обновить тему. На текущий момент актуальна свежая сборка OpenTTD 1.10.1 от 2020-04-13.
Как обычно, лучше всего качать с официального сайта www.openttd.org

Из последних изменений:
OpenTTD 1.10.1 (2020-04-13)
Here it is, the mandatory bugfix release.
Some server administrators complained about us breaking the admin port protocol. Sorry about that, we’re bringing the old protocol back now, your old tools will now work again.
Someone also found two crash bugs to fix, game script goal question id’s being truncated, and a display issue when refitting incredibly large trains. You people have way too much creativity, who would ever think of building a ship depot next to a dock?
Enjoy!

OpenTTD 1.10.0 (2020-04-01)
Hello campers!
We thought we should give everyone currently under quarantine/lockdown/shelter-in-place something to do with their time, so we decided to release a new version of your favourite game! Not like it’s the same time we do releases every year or anything!
Many new features since 1.9 for you to enjoy:
NewRoadTypes - NewGRF-provided roadtypes, similar to railtypes, allow users to have slow roads and fast roads and dusty roads. Now available at your nearest Content Download window.
Docks are no longer limited to 1 per station, and ships can load/unload at all parts of the dock.
Ability to show coverage area for stations, and authority region for towns.
A new screenshot type and screenshot window!
Improved logic for sharing cargo between stations, and an improved algorithm for transfer feeder payments.
A new titlegame for this release by ALEXbr, who won this year’s competition on the forums.
And many, many more features, changes, improvements, and bug fixes. See the changelog for further details.

Keep safe, wash your hands, and play OpenTTD!

Кроме того, доступна "встроенная" графика opengfx 0.6.0 от 2020-03-29.
Качать с официального сайта тут.
Последний раз редактировалось ihim4 Пн ноя 15, 2021 09:11, всего редактировалось 1 раз.
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Re: OpenTTD 1.10.1

Сообщение Anthrax » Сб апр 25, 2020 19:59

Спасибо за информацию!

А на счет перерыва, все дороги ведут сюда. :)
Будьте реалистами, требуйте невозможного!
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OpenTTD 12.1

Сообщение ihim4 » Пн ноя 15, 2021 09:36

OpenTTD 12.1
2021-11-08

We thought it time for a bugfix release.

We’ve addressed some of the more prominent criticisms of the 12.0 release along with a few others. Notably the scrolling titlescreen will no longer scroll when you’re interacting with the game (and fixed the occasional crash) and we’ve added a nice button to reenable the advanced signals that we’re pretty sure you don’t need to be using anyway.

More details in the changelog below.


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Re: OpenTTD - официальные обновления, иформация.

Сообщение ihim4 » Пн апр 11, 2022 10:39

OpenTTD 12.2
2022-04-02

Posted by michi_cc
We tried to release OpenTTD 13 on April 1st, but supply chain issues are affecting new feature production and forced us to delay the release.

To compensate, we swept the factory floor for bits and pieces that where left around and could be repurposed. We found enough to be able to produce a 12.2 maintenance release for you.

More details in the changelog below.

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Re: OpenTTD - официальные обновления, иформация.

Сообщение Сано-сама » Пн сен 12, 2022 13:53

ihim4 писал(а):Приветствую!

После огромного перерыва имею возможность обновить тему.


Ихимушко, как брату родному рада.. С возвернутием! Не исчезай больше.. Я уж было слезу горючую уронила, ан радость - воскрес сайт, который "навсегда".
С другими как-то не дружится.. или это у меня однолюбство..
Спасибо!
как аукнется
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OpenTTD 13.0-beta1

Сообщение ihim4 » Пн ноя 21, 2022 10:56

OpenTTD 13.0-beta1
2022-10-31

Are you spooked? We are too with this spooky release date, even if nothing in OpenTTD itself is spooky.

Luckily, I can offer you the first testing release of the 13.X release series. We collected whatever we could find on the cutting room floor to get you a Halloween release.

Some of the higlights of this release include:

- Build NewGRF objects over an era with click-and-drag.
- Wider rivers on map generation.
- Improved handling of HiDPI and mixed-DPI screens.
- Some more GUI improvements like a cleaned up finance window.
- Many bug-fixes (over 50 of them), tweaks, changes, and other additions.

(As ever, see the changelog for further details).

The usual titlegame competition has been announced on the forums. See the page for the exact competition rules if you are interested.

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OpenTTD 13.0-beta2

Сообщение ihim4 » Сб дек 17, 2022 16:38

OpenTTD 13.0-beta2
2022-11-27

Multiple beta releases often indicate lots of bugs to be fixed, but in this case we got carried away adding features and thought more testing was needed.

New features since beta1 include:
- Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel.
- Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing.
- A new Generate World menu which now includes NewGRF, AI, and Game Script configuration menus.
- Cargo filters for vehicle lists (such as at stations) to allow better visualization of traffic.
- Optional cargo names above vehicles in vehicle lists, to show at a glance what they carry.
- The ability to clone or share orders with vehicles grouped by shared orders.
- An improved local authority action window which now shows you actions you can’t afford, instead of hiding them.

In addition, some new tools are available to AI and Game Script authors:
- Scriptable league tables which can replace the default scoring system
- AI and Game Scripts can now be modified in Scenario Editor for existing scenarios (although not savegames)
(As ever, see the changelog for further details).

If you’ve been working on an entry for the title game competition, it’s time to finish and submit it!

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OpenTTD 13.0-RC1

Сообщение ihim4 » Вт янв 03, 2023 10:07

OpenTTD 13.0-RC1
2023-01-01

Rejoice, for we are now in feature freeze for the 13.0 release series just in time for a new year!

Some last minute features and fixed made it into the new year. Especially notable are the new vehicle variants feature for NewGRFs and automatic flipping support for shorten-than-default NewGRF-defined vehicles. On the fixing side, focus was on polishing the new fractional GUI zoom and some other minor bits and pieces.

Testing is more important than ever, so please keep it up, and report any issues as normal!

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OpenTTD 13.0-RC2

Сообщение ihim4 » Вс янв 29, 2023 14:06

OpenTTD 13.0-RC2
2023-01-28

OpenTTD 13.0-RC2 is now available, which fixes a bunch of issues found during RC1 playtesting.

Most fixes are related to AI/GS scripting, the recent GUI zoom improvements and the engine variant support. (As ever, see the changelog for further details).

With only a short time left before release, please take the effort to test our latest Release Candidate, to find any issues that are still left! Any issues can be reported in the usual place.

Additionally, if you are a translator, please see if your language has any missing translations. We greatly appreciate your contribution!

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